

This may take a few tries to adjust to, and Zhang Liang has multiple types of critical hits, so they all work out differently and require the player’s utmost attention. Additionally, the deflecting button should be pressed exactly when the hit is about to land, rather than as soon as the red glow happens.

They are represented by a red glow and the window for blocking seems to be shorter than in regular attacks. Zhang Liang will try using critical hits against the player, and these should be deflected. Much like Sekiro: Shadows Die Twice’s combat, parrying should not be the core of the gameplay, but the defensive alternative in between offensive strikes. Strike him with light attacks to build up positive Spirit and then use that to land heavy attacks for more damage. Wo Long: Fallen Dynasty’s Zhang Liang hits hard and should not be allowed to attack, so attacking him first and making him stagger should be happening constantly. Do not argue with their decisions.Players should be more offensive and not too defensive. No low effort submissions spam/irrelevant content falls under this as well. No promotion, advertisement, or posts about leaked or pirated games and information. No promotion of leaked or pirated content. You will be banned for violating the Reddit terms of service. Clickbait includes titles which lie about the contents of the post.įollow Reddit Terms of Service and Redditquette when posting and commenting. RulesĪll posts must be related directly to Wo Long: Fallen DynastyĪll posts must be directly related to Wo Long Fallen Dynasty, lore regarding the Three Kingdoms and Old China and Japan are ALLOWED.ĭo not spam repetitive messages or posts, this includes messages/posts with similar topics. Welcome to the Wo Long: Fallen Dynasty Subreddit! We are a community dedicated to Wo Long: Fallen Dynasty, the upcoming game being developed by Team Ninja.
